©2018 by Mario Barone.

Hi, I'm Mario

I'm an ambitious Video Game Developer from Melbourne.
Working alongside many talented individuals, I build connections and bonds with the player focusing on immersion and flow. I view design through the perspective of every player I want to create experiences for. Check out my world.

 

Games

 

Unveiled VR

Unveiled VR is an Archery-Adventure with dungeon crawler elements. Unveiled was shown at PAX AUS 2018, receiving an outstanding response from the public.

The game was created by 7 students (2 designers, 1 programmer and 4 artists) over a period of 4 months.


ROLES: Design / Production

PLATFORM: Virtual Reality

Plundersail

Plundersail is an action-packed pirate ship building game.

Plundersail was made by 4 students over 6 weeks and was created with the intention of a fun creative combat and exploration game.

ROLES: Design / Production / Shaders
PLATFORM: CONSOLE & PC

STACKY STACKY

STACKY is a Physics based stacking game with a stylised low-poly art style and 8Bit sounds.

Stacky was the result of a 3-Day Game Jam. The intention was to create a challenging yet simple mobile title with minimal controls, playable by any age and an intuitive progression feel.

ROLES: Design / Audio / Programming
PLATFORM: MOBILE

Boy Lay Bear

Boy Lay Bear was a solo vertical-slice narrative project created in 6 weeks. It was an exercise in guiding the player and environmental storytelling using lighting, sound, movement and level design.

ROLES: ALL
PLATFORM: PC

Beat Ninja VR

This project was created as an entry into Virtual Reality, a two-person team wanting to create a small VR game in a short time to test the waters. It turned out quite well and gave us the confidence to tackle something much larger over an extended period of time.


ROLES: DESIGN / ART / PROGRAMMING
PLATFORM: VIRTUAL REALITY

Don’t hesitate to contact us for more information about these games.

Gallery

 
 

Contact

Hand Drawing